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Old May 06, 2006, 12:18 PM // 12:18   #1
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Default What exactly is ViMway?

After spending some time in HA recently, i noticed that there were a few "ViMway" teams starting. So far i've assumed that ViM stands for "Victory is Mine!".

Can somebody please give me a build for a ViMway trapper or warrior? I'd like to try this build out, but if it isn't worth it, just tell me.

Thanks
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Old May 06, 2006, 12:30 PM // 12:30   #2
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Don't bother, with smiting back it'll get owned.
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Old May 06, 2006, 01:21 PM // 13:21   #3
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As with many builds, when played right ViMWay is very, very effective.

A typical build is:
Victory is Mine
Barbed Trap
Dust Trap
Flame Trap
Healing Spring
Whirling Defense
Quickening Zephyr (usually atleast 3 rangers carrying QZ)
Rez Sig

But as you can see, unless you have a team where people aren't missing 50% of their braincells, which is sorta rare, Martyr and RC can whoop ya. Need to have members that can body block and know to take them down quick.

Once GuildWiki is done being down, here is a site with the typical build for all team members: http://gw.gamewikis.org/wiki/Team_-_VIMWAY

Edit: I don't know the Warrior's builds off the top of my head, but I know one of them brings Apply Poison and cyclone axe, and the other brings... axe rake I think (whichever lays down an extra condition besides poison)?

Last edited by TheSonofDarwin; May 06, 2006 at 01:24 PM // 13:24..
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Old May 06, 2006, 01:38 PM // 13:38   #4
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Actually new Vim is acually becoming a spike build. 7 Rangers with vim and an orders Necro.

Playboy light was running it the other day and I've seen a few other teams rolling with it.
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Old May 06, 2006, 08:28 PM // 20:28   #5
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How in the world would orders help VIM? I can see spiking with stacked trappes but how does an order necro fit in there?
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Old May 06, 2006, 10:01 PM // 22:01   #6
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Quote:
Originally Posted by Solberg the Exiled
How in the world would orders help VIM? I can see spiking with stacked trappes but how does an order necro fit in there?
The orders is for adding to the actual spike itself and some extra heals.. The spike being 7 rangers using Dual Shot, Savage Shot and a bunch of traps.

I'm guessing they just use lower level traps purely to spread the conditions required for their VIM heals.

It sounds a bit lame but it looked fairly effective.
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Old May 07, 2006, 04:51 AM // 04:51   #7
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If you want to do a FotM just do blood spike it's easy and effective.
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I just wanted to see if I can do this. Leet.
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Old May 07, 2006, 03:55 PM // 15:55   #8
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I always thought that Vimway was an unholy union of ViM and IWAY-4 TF Warriors, 4 ViM trappers.
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Old May 07, 2006, 09:17 PM // 21:17   #9
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old Vim way was 8 vim trappers with spirits. they capitalized on old IWAY's impatience (when IWAY teams were all the galore in tombs). they ball up, make traps and wait. 1st altar map, Courtyard and Hall of The Heroes are the maps that are in favor of them.

and when IWAY with 2 trappers became the norm, VIMway started importing 2 warriors-then 3 (then 4) (as finishers/cleanup guys)

variants now are yea, like outkast said, 3-4 vim ranger spikers with traps,trappers and necro and vim trappers+warriors.

playboy light is known for running vim groups. and im amazed that he still runs it

Last edited by tomcruisejr; May 07, 2006 at 09:21 PM // 21:21..
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Old May 10, 2006, 02:27 AM // 02:27   #10
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do this build if ur very patient or have a lot of free time, oftentimes battles invloving a vim group take 4ever, thats why i hate it when my group faces a vimway group

its especially funny when its iway vs. vim cuz the vim ppl ball up and trap their asses off and the iway warrs cant do shit until taint's ms recharges and even then.. it takes a while
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Old May 10, 2006, 12:19 PM // 12:19   #11
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A balled ViM is VERY hard to break. I used to run ViM with a group of 8 guys. We got very good at it together. We used to run;

6 ViM Trappers,
1 W/Me Blackout (Lets see your Martyr/RC work effectivly now)
1 W/R

Sometimes it was 2 W/Me. Whatever we felt like. We did try a Necro with Virulence once. That wasnt really that good as the necro was killed of fairly quickly with lack of healing. We also tryed a nice ViM Spike co-ordination. We all balled up and in effect "Spiked" our traps. We called 3,2,1 and trapped with the same type of trap, then the next and so on. This wasnt overly effective as a free-for-all trap works nicely aswell. But having Healing Spring called like that was amazing in a ball. You could sit in a Taints MS while you have 4+ 63's every 2 seconds.

Alot of people think that one Martyr or RC Prot owns a ViM group. In my experience (2 months of ViM) we very rarely came across condtion problems. Of course it happens when you get a team that spreads out enough but generally there ARNT any teams that can over extend and survive long by doing so.

ViM beats alot of groups;
Balanced groups tend to hug there warder. You find him you'll have there team trapped in no time.
IWAY... Well they HAVE to come close. A balled ViM with a W/Me covering the Martyr and the W/R on the Taint/Order will have them down in no time.
R-Spike... W/R with "Sheilds Up!" makes the approach easy. And the first volly of Dust Traps puts them on the ground.
B-Spike was probably our hardest target. Probably because they pack so many healers/prots.

Anything else was much the same. ViM is a VERY nice build. If you gather people who are used to it and each other then you'll go far.

Just my experiences
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Old May 11, 2006, 01:01 AM // 01:01   #12
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bunny thumpers work out well also instead of the warriors.
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Old May 13, 2006, 03:51 PM // 15:51   #13
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ya... ViM is a great build if everyone knows what they are doing and how to play it right. Also someone mentioned MS and how it affects ViM. Now there a new skill called Ward of Stability.... I'm sure you've heard of it... and I'm sure there is a way to fit an E/W into ViM because you can fit almost anything into ViM if you put thought into it.
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Old May 16, 2006, 12:26 AM // 00:26   #14
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I've seen VIM use a Mesmer with Signet of Humility, since most balanced teams only have RC as their condition removal.
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Old May 17, 2006, 12:42 AM // 00:42   #15
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yea, i ran ViM with 5 trappers, 2 warriors, 1 mesmer with Sig of Hum and Mantra of Inscriptions.

works pretty good, just gotta cripple those kiters
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Old May 17, 2006, 01:08 AM // 01:08   #16
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Have to say that VIM is probably the easiest fame in the game. The key is to get as little conditions on you as possible.

If you are running IWAY (heaven forbid!), simply bow your opposite trapper, OOP, meteor shower, putrid and eoe. I like to sub in a vampiric short bow for such occasions.

They either die a steady death or come out their shell...

You can see the Frustration setting in. Usually the 2 warriors will come steaming out, running straight into a set of traps and end up being spiked by 4 warriors with full adrenaline.
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Old May 17, 2006, 01:11 AM // 01:11   #17
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Quote:
Originally Posted by KitsunE81
I've seen VIM use a Mesmer with Signet of Humility, since most balanced teams only have RC as their condition removal.
How can a mesmer with humility sig even be considered a counter to RC? It takes two seconds to activate during which time you can easily be shocked, galed, blacked out, distract shotted, or cry of frustrated. Second, no smart team is going to run Restore Condition as their only condition removal (sometimes you may get lucky and come across a smart team that had all their players with condition removal err7 and have henchmen in place). After all, who is going to remove deep wound and/or crippled off of your RC player? There are far worse counters to RC such as distracting shot or diversion which makes the need for more condition just a single condition removal skill even more evident for a team of 8. Heck, I would not run only one condition removal skill for a team of 4 in TA so why on earth would anyone want to do so for a team of 8 in HA?

VIMway is far and away the simplest build to counter in HA. Step 1 - spread out. Step 2 - everyone on your team hits a different target with a weapon or wand. Step 3 - agressively remove conditions to screw over the VIMway team's energy management and nice little health gain.

For anybody reading up on VIMway who is interested in winning/holding the hall of heroes, steer clear because this build is nothing more than a fame farming build that beats only stupid teams. In my many trips (~50) and wins in halls the past month, I have yet to see a VIMway make it there. VIMway is not a prevailing build in HA and I have only faced it 5 times or so and never lost to it. Not surprisingly, the only maps I have ever seen it on are Underworld, Burial Mounds, and Broken Tower which so happen to be the first 3 maps...

As Outkast just pointed out below even IWAY teams have a great counter to VIMway (which some earlier in this thread had claimed what VIMway was supposed to have an easy time with IWAY). I was actually wondering how IWAY would counter VIMway. Weapon swap ftw.

Last edited by Divineshadows; May 17, 2006 at 01:18 AM // 01:18..
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Old May 17, 2006, 07:46 AM // 07:46   #18
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Quote:
Originally Posted by Weeping Wind
A balled ViM is VERY hard to break. I used to run ViM with a group of 8 guys. We got very good at it together. We used to run;

6 ViM Trappers,
1 W/Me Blackout (Lets see your Martyr/RC work effectivly now)
1 W/R
i beg to differ.

1) seed the earth ele
2) water ele casts deep freeze
3) fire ele starts casting meteor shower, earth ele runs in
4) shower + earthquake + aftershock
5) gg


ah, what fun it used to be to pwn vim trappers with that build.
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Old May 18, 2006, 12:04 PM // 12:04   #19
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Quote:
i beg to differ.

1) seed the earth ele
2) water ele casts deep freeze
3) fire ele starts casting meteor shower, earth ele runs in
4) shower + earthquake + aftershock
5) gg


ah, what fun it used to be to pwn vim trappers with that build.
Ok, Deep Freeze isnt going to affect an already ballled ViM. And in effect if they where to move you are going to keep them balled even more with the speed debuff. Next, one MS DOESNT affect 4 - 6 Healing Springs healing 63 every 2 seconds. At the MOST your MS is going to break 100 (If that) every 2 or 3 seconds. You have 5 Healing Springs going on a ViM Ball. Thats 315 HP every 2 seconds. My ViM team didnt ever cast Healing Spring at the same time. Its much better to get 1 second between each to get a constant +63 HP going. Thats your MS countered. Lastly, an Earthquake + Aftershock is not going to call and end to that. Even with your Earth Ele seeded you aint going to remove all his condtions before the trappers hit ViM. You will have 2 W/Me's sitting on your Bonder, RC Prot whatever monk(s) you dicide to take. As soon as the first Trap round goes off the W/Me will blackout your RC. That gives enough time for ViM to be pulled off.

Quote:
VIMway is far and away the simplest build to counter in HA. Step 1 - spread out. Step 2 - everyone on your team hits a different target with a weapon or wand. Step 3 - agressively remove conditions to screw over the VIMway team's energy management and nice little health gain.
So, you have just spreadout. In my experience you shouldnt ever over extend on your monks in PvP. But lets say you dont need to he healed at this particular moment. What do you hope to do now? The ViM is sitting in its ball with you all surrounding it. I dont know how you plan to any decent ammount of damage. Even with the above Ele combo I just explained how we out heal that. And dont forget, you have 2 W/Me's sitting on your backs while you try to circle the ViM Ball aswell.

Everyone on your team hits a different person! So you have just over extended from your monks and now you are trying to kill an 8 man team by wanding them! In my groups I am told to follow calls and hit the one target as hard as you can. 8 people wanding/attacking 8 different targets ISNT going to get you anywhere. And dont forget the 315 HP every 2 seconds. I dont see how you can out wand that.

How do you plan to remove condtions while having 1 - 2 warriors aggresivly Black you out? Ive yet to EVER meet a group in HA that carrys more then 1 Condtion remover. Most groups like to have a pure WoH, SB/Infuse, RC/Prot. Usually if your WoH is taking 5 - 10 Att points in Prot he isnt going to heal effectivly.

Im not trying to argue that ViM is invinsible but you seem to want to rely on your Condtion removal and Ele's alot. I have just simply outlayed simple counters to what you suggested. If you really want to take out a ViM, make sure you kill Quickening Zephyr. Without that then the ViM is practically dead. Spreading out was sometimes a problem when we faced it. But sooner or later you will want to attack. The main problem was a Spike group. Like I said a B-Spike owns a ViM group if they cant put down enough condtions.

Thats pretty much it,
Cheers
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Old May 18, 2006, 12:19 PM // 12:19   #20
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Dont want to add to an already long post. So while I am here...

Quote:
For anybody reading up on VIMway who is interested in winning/holding the hall of heroes, steer clear because this build is nothing more than a fame farming build that beats only stupid teams. In my many trips (~50) and wins in halls the past month, I have yet to see a VIMway make it there. VIMway is not a prevailing build in HA and I have only faced it 5 times or so and never lost to it. Not surprisingly, the only maps I have ever seen it on are Underworld, Burial Mounds, and Broken Tower which so happen to be the first 3 maps...

As Outkast just pointed out below even IWAY teams have a great counter to VIMway (which some earlier in this thread had claimed what VIMway was supposed to have an easy time with IWAY). I was actually wondering how IWAY would counter VIMway. Weapon swap ftw.
I have been to Halls many times with ViM. I admit that I never won/held because of my lack of experience with it and meeting honest counters to us and therefor losing to a worthy team.

IWAY beat ViM? I am sorry but thats plain stupid. IWAY HAS to come up to a ViM Ball. The taints MS isnt going to affect it like I have already said. And IWAY sending in 4 pets on 4 different trappers isnt going to work. IWAY will NEVER out heal 6+ Traps once they run in. And your Vampiric Short Bows are NEVER going to even come close to even out damaging 1 Healing Spring. And a Balled ViM never sits in the same place for long. They'll pick a target and attempt to bodyblock him or just trap him. And besides, what IWAY group is ever smart enough to stand there a be patient. If they where patient they wouldnt play IWAY and would get Fame a more challenging way. ViM against IWAY.. I'd dare go as far and say ViM owns IWAY but that sounds stupid.

And by the way.. Why would you call it "ViMWay"? You might aswell call Balanced builds "Balancedway" or Blood spikes "BloodSpikeWay"... IWAY has "WAY" at the end because thats the name of the skill "I Will Avenge You"... ViM isnt "Victory Is Mine WIll Avenge You".

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